/*==========================================================================
	NameSpace: CPPI
==========================================================================*/
if ( !CPPI ) then CPPI = {} end
local CPPI = CPPI -- Faster access

CPPI.NOTIMPLEMENTED = 1
CPPI_NOTIMPLEMENTED = 1

CPPI.DEFER = 2
CPPI_DEFER = 2

function CPPI:GetName()
	return "Wolf Prop Protection"
end

function CPPI:GetVersion()
	return tostring(WPP.Rev)
end

function CPPI:GetInterfaceVersion()
	return 1.1
end

function CPPI:GetNameFromUID(UniqueID)
	for _,Entity in pairs( ents.GetAll() ) do
		if ( Entity:WPP_IsOwned() ) and ( Entity:WPP_UniqueID() == UniqueID ) then
			return Entity.WPP.Name || CPPI.NOTIMPLEMENTED
		end
	end
	return CPPI.NOTIMPLEMENTED
end

function _R.Player:CPPIGetFriends()
	local Friends = {};
	for _,Player in ipairs(player.GetAll()) do
		if ( self:WPP_PlayerCheck(Player,"CPPI") ) then Friends[ #Friends+1 ] = Player end
	end
	return Friends
end

function _R.Entity:CPPIGetOwner()
	if ( !self:WPP_IsOwned() ) then return nil, CPPI.NOTIMPLEMENTED end
	return self:WPP_Owner(), self:WPP_UniqueID()
end

if ( SERVER ) then


function _R.Entity:CPPISetOwner(Player)
	if ( !Player ) or ( !Player:IsPlayer() ) then return false end
	hook.Call("WPP_SetOwner",GAMEMODE,self,Player)
	return true
end

function _R.Entity:CPPISetOwnerUID(UniqueID)
	if ( !UniqueID ) then return false end
	local Player = player.GetByUniqueID( tostring(UniqueID) )
	if ( !Player ) or ( !Player:IsPlayer() ) then return false end
	hook.Call("WPP_SetOwner",GAMEMODE,self,Player)
	return true
end
	
end


function _R.Entity:CPPICanTool(Player,Mode)
	return Player:WPP_EntityCheck(self,"Tool")
end

function _R.Entity:CPPICanPhysgun(Player)
	return Player:WPP_EntityCheck(self,"Touch")
end

function _R.Entity:CPPICanPickup(Player)
	return Player:WPP_EntityCheck(self,"Grab")
end

function _R.Entity:CPPICanPunt(Player)
	return Player:WPP_EntityCheck(self,"Grab")
end